Multimodal Resource Evaluation
When planning activities and
lessons to foster literacy skills in students that need challenging, it is
important to include multimodal tools. Students that are bored with traditional
reading and writing methods will be more engaged with unique opportunities to use
different methods to express themselves and deepen their learning, such as
spending time engaging with websites and apps that do not seem like regular
schoolwork. In this post, I will review three multimodal tools (Story Jumper, Bubbl.us, and Atlas Obscura); two that I included
in my lesson plan, and one educational website that is geared towards curiosity
and personal digital inquiry.
In my lesson plan, students will be
using Story Jumper to create their own storybooks. Story Jumper is a
collaborative website where students (and anyone) can create, narrate, and
publish their own books. It is appropriate for elementary students at all levels, since it features a voice recording tool for very young students that do not have adequate typing skills yet. It features a tutorial video to get started, and you
can add text boxes, props (cartoon drawings of people, animals, and objects)
scenes (pre-made backgrounds), and photos to your pages. One drawback of Story Jumper is that you can resize the props and rotate them, but not manipulate them, so creativity is slightly limited in that aspect. The default setting is
15 pages, including a dedication page, and a front and back cover. You can add
pages, make voice recordings to narrate, and collaborate by inviting other
users to edit your story. The story pages are arranged as slides, similar to
PowerPoint. This feature makes the tool appropriate for both individual work
and group projects, and also prompts students to consider their audience, which
is an engagement strategy that deepens learning and encourages serious and
creative writing. I intend to use the feature of Story Jumper that allows for
photos to be inserted in the story, because students will create their original
artwork using pencils, paper, and colored pencils/markers. However, since this
lesson will be conducted virtually and students will be learning from home
instead of in the classroom per the recent decision in OKCPS, I will modify the
lesson such that students may do drawings only if they have access to art
materials at home. Story Jumper has many background scenes and props to choose
from, so there will be good options for artistic expression. They can also
upload photos from Google to get more specific results.
Another tool in my lesson plan is
Bubbl.us, a graphic organizer that, like Google Docs, allows multiple users to
live-edit the same document. Bubbl.us is appropriate for mid to upper elementary students, middle school, and high school. One drawback of this website is the limitation of only three mind maps until an "upgrade" (payment) is required. Students/teachers make “mind maps” by starting with
a colored bubble that fits as much text as needed for note taking, then are
able to add more bubbles, with optional arrows guiding the reader to the next
note. You can share your mind map with others, and invite them to edit, so it is
a good application to support group note taking and collaborative effort. The
purpose Bubbl.us will serve in my lesson plan is to take notes about themes and
what they notice about the artwork in the two stories we will be reading. Note
taking is an especially important process for all students to learn, but I
believe benefits gifted/bored/disengaged students in particular. Some students
can get overwhelmed with too many details or the perceived difficulty of a
project and can give up. However, with visually appealing and very easy graphic
organizers, students can break their work into manageable chunks by documenting
their initial thoughts and pieces of gathered information to come back to later
and build on. This is a good tool for personal digital inquiry projects, but is
highly accessible for other types of assignments as well. Below I include a
mind map that I created after reading a short article on Atlas Obscura, the
website I mention below.
The third tool that I will talk
about, but is not included in my lesson plan is the aforementioned Atlas
Obscura, a travel/informational website that supports personal digital inquiry
by featuring articles about often little-known places, foods, and traditions of
different cultures. It offers seminars, videos, and workshops about art,
nature, writing, and much more. It is appropriate for upper elementary, middle
and high school students. The articles are fairly short, and well-written. This
is an excellent website to engage students that need challenging because it
provides unusual and captivating information about things that bring students
outside of their own world and piques curiosity about the rest of the world. It
is accompanied with clear and artistic pictures, and would be a good starting
point for a PDI unit, source material (either for writing or drawing), or even
a down time activity. Since the articles are not always too in depth, however, it should be used as a starting point for more research. Informational websites like these are always staples of
multimodal teaching, but since Atlas Obscura focuses on things that are not
well-known, it seems to be an interesting tool for students that may be
disengaged.

nice choices and well evaluated.
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